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	<head>
		<title>three.js webgl - geometry - shapes_From Vector_Group..</title>
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		<style>
			body {
				font-family: Monospace;
				background-color: #f0f0f0;
				margin: 0px;
				overflow: hidden;
			}
		</style>
	</head>
	<body>

		<script src="three.min.js"></script>
		<script src="stats.min.js"></script>

		<script>
			var container, stats;
			var camera, scene, renderer;
			var group;
			var targetRotation = 0;
			var targetRotationOnMouseDown = 0;
			var mouseX = 0;
			var mouseXOnMouseDown = 0;
			var windowHalfX = window.innerWidth / 2;
			var windowHalfY = window.innerHeight / 2;
			init();
			animate();
			function init() {
				container = document.createElement( 'div' );
				document.body.appendChild( container );
				var info = document.createElement( 'div' );
				info.style.position = 'absolute';
				info.style.top = '10px';
				info.style.width = '100%';
				info.style.textAlign = 'center';
				info.innerHTML = 'Simple procedurally-generated shapes<br/>Drag to spin';
				container.appendChild( info );
				scene = new THREE.Scene();
				camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
				camera.position.set( 0, 150, 500 );
				scene.add( camera );
				var light = new THREE.PointLight( 0xffffff, 0.8 );
				camera.add( light );
				group = new THREE.Group();
				group.position.y = 50;
				scene.add( group );
				var loader = new THREE.TextureLoader();
				var texture = loader.load( "textures/UV_Grid_Sm.jpg" );
				texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
				texture.repeat.set( 0.008, 0.008 );
				function addShape( shape, extrudeSettings, color, x, y, z, rx, ry, rz, s ) {
					// flat shape with texture
					// note: default UVs generated by ShapeGemoetry are simply the x- and y-coordinates of the vertices
					var geometry = new THREE.ShapeGeometry( shape );
					var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { side: THREE.DoubleSide, map: texture } ) );
					mesh.position.set( x, y, z - 175 );
					mesh.rotation.set( rx, ry, rz );
					mesh.scale.set( s, s, s );
					group.add( mesh );
					// flat shape
					var geometry = new THREE.ShapeGeometry( shape );
					var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { color: color, side: THREE.DoubleSide } ) );
					mesh.position.set( x, y, z - 125 );
					mesh.rotation.set( rx, ry, rz );
					mesh.scale.set( s, s, s );
					group.add( mesh );
					// extruded shape
					var geometry = new THREE.ExtrudeGeometry( shape, extrudeSettings );
					var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { color: color } ) );
					mesh.position.set( x, y, z - 75 );
					mesh.rotation.set( rx, ry, rz );
					mesh.scale.set( s, s, s );
					group.add( mesh );
					// lines
					shape.autoClose = true;
					var points = shape.createPointsGeometry();
					var spacedPoints = shape.createSpacedPointsGeometry( 50 );
					// solid line
					var line = new THREE.Line( points, new THREE.LineBasicMaterial( { color: color, linewidth: 3 } ) );
					line.position.set( x, y, z - 25 );
					line.rotation.set( rx, ry, rz );
					line.scale.set( s, s, s );
					group.add( line );
					// line from equidistance sampled points
					var line = new THREE.Line( spacedPoints, new THREE.LineBasicMaterial( { color: color, linewidth: 3 } ) );
					line.position.set( x, y, z + 25 );
					line.rotation.set( rx, ry, rz );
					line.scale.set( s, s, s );
					group.add( line );
					// vertices from real points
					var particles = new THREE.Points( points, new THREE.PointsMaterial( { color: color, size: 4 } ) );
					particles.position.set( x, y, z + 75 );
					particles.rotation.set( rx, ry, rz );
					particles.scale.set( s, s, s );
					group.add( particles );
					// equidistance sampled points
					var particles = new THREE.Points( spacedPoints, new THREE.PointsMaterial( { color: color, size: 4 } ) );
					particles.position.set( x, y, z + 125 );
					particles.rotation.set( rx, ry, rz );
					particles.scale.set( s, s, s );
					group.add( particles );
				}
				// California
				var californiaPts = [];
				californiaPts.push( new THREE.Vector2 ( 610, 320 ) );
				californiaPts.push( new THREE.Vector2 ( 450, 300 ) );
				californiaPts.push( new THREE.Vector2 ( 392, 392 ) );
				californiaPts.push( new THREE.Vector2 ( 266, 438 ) );
				californiaPts.push( new THREE.Vector2 ( 190, 570 ) );
				californiaPts.push( new THREE.Vector2 ( 190, 600 ) );
				californiaPts.push( new THREE.Vector2 ( 160, 620 ) );
				californiaPts.push( new THREE.Vector2 ( 160, 650 ) );
				californiaPts.push( new THREE.Vector2 ( 180, 640 ) );
				californiaPts.push( new THREE.Vector2 ( 165, 680 ) );
				californiaPts.push( new THREE.Vector2 ( 150, 670 ) );
				californiaPts.push( new THREE.Vector2 (  90, 737 ) );
				californiaPts.push( new THREE.Vector2 (  80, 795 ) );
				californiaPts.push( new THREE.Vector2 (  50, 835 ) );
				californiaPts.push( new THREE.Vector2 (  64, 870 ) );
				californiaPts.push( new THREE.Vector2 (  60, 945 ) );
				californiaPts.push( new THREE.Vector2 ( 300, 945 ) );
				californiaPts.push( new THREE.Vector2 ( 300, 743 ) );
				californiaPts.push( new THREE.Vector2 ( 600, 473 ) );
				californiaPts.push( new THREE.Vector2 ( 626, 425 ) );
				californiaPts.push( new THREE.Vector2 ( 600, 370 ) );
				californiaPts.push( new THREE.Vector2 ( 610, 320 ) );
				for( var i = 0; i < californiaPts.length; i ++ ) californiaPts[ i ].multiplyScalar( 0.25 );
				var californiaShape = new THREE.Shape( californiaPts );
				// Triangle
				var triangleShape = new THREE.Shape();
				triangleShape.moveTo(  80, 20 );
				triangleShape.lineTo(  40, 80 );
				triangleShape.lineTo( 120, 80 );
				triangleShape.lineTo(  80, 20 ); // close path
				// Heart
				var x = 0, y = 0;
				var heartShape = new THREE.Shape(); // From http://blog.burlock.org/html5/130-paths
				heartShape.moveTo( x + 25, y + 25 );
				heartShape.bezierCurveTo( x + 25, y + 25, x + 20, y, x, y );
				heartShape.bezierCurveTo( x - 30, y, x - 30, y + 35,x - 30,y + 35 );
				heartShape.bezierCurveTo( x - 30, y + 55, x - 10, y + 77, x + 25, y + 95 );
				heartShape.bezierCurveTo( x + 60, y + 77, x + 80, y + 55, x + 80, y + 35 );
				heartShape.bezierCurveTo( x + 80, y + 35, x + 80, y, x + 50, y );
				heartShape.bezierCurveTo( x + 35, y, x + 25, y + 25, x + 25, y + 25 );
				// Square
				var sqLength = 80;
				var squareShape = new THREE.Shape();
				squareShape.moveTo( 0,0 );
				squareShape.lineTo( 0, sqLength );
				squareShape.lineTo( sqLength, sqLength );
				squareShape.lineTo( sqLength, 0 );
				squareShape.lineTo( 0, 0 );
				// Rectangle
				var rectLength = 120, rectWidth = 40;
				var rectShape = new THREE.Shape();
				rectShape.moveTo( 0,0 );
				rectShape.lineTo( 0, rectWidth );
				rectShape.lineTo( rectLength, rectWidth );
				rectShape.lineTo( rectLength, 0 );
				rectShape.lineTo( 0, 0 );
				// Rounded rectangle
				var roundedRectShape = new THREE.Shape();
				( function roundedRect( ctx, x, y, width, height, radius ){
					ctx.moveTo( x, y + radius );
					ctx.lineTo( x, y + height - radius );
					ctx.quadraticCurveTo( x, y + height, x + radius, y + height );
					ctx.lineTo( x + width - radius, y + height) ;
					ctx.quadraticCurveTo( x + width, y + height, x + width, y + height - radius );
					ctx.lineTo( x + width, y + radius );
					ctx.quadraticCurveTo( x + width, y, x + width - radius, y );
					ctx.lineTo( x + radius, y );
					ctx.quadraticCurveTo( x, y, x, y + radius );
				} )( roundedRectShape, 0, 0, 50, 50, 20 );
				// Track
				var trackShape = new THREE.Shape();
				trackShape.moveTo( 40, 40 );
				trackShape.lineTo( 40, 160 );
				trackShape.absarc( 60, 160, 20, Math.PI, 0, true );
				trackShape.lineTo( 80, 40 );
				trackShape.absarc( 60, 40, 20, 2 * Math.PI, Math.PI, true );
				// Circle
				var circleRadius = 40;
				var circleShape = new THREE.Shape();
				circleShape.moveTo( 0, circleRadius );
				circleShape.quadraticCurveTo( circleRadius, circleRadius, circleRadius, 0 );
				circleShape.quadraticCurveTo( circleRadius, -circleRadius, 0, -circleRadius );
				circleShape.quadraticCurveTo( -circleRadius, -circleRadius, -circleRadius, 0 );
				circleShape.quadraticCurveTo( -circleRadius, circleRadius, 0, circleRadius );
				// Fish
				var x = y = 0;
				var fishShape = new THREE.Shape();
				fishShape.moveTo(x,y);
				fishShape.quadraticCurveTo(x + 50, y - 80, x + 90, y - 10);
				fishShape.quadraticCurveTo(x + 100, y - 10, x + 115, y - 40);
				fishShape.quadraticCurveTo(x + 115, y, x + 115, y + 40);
				fishShape.quadraticCurveTo(x + 100, y + 10, x + 90, y + 10);
				fishShape.quadraticCurveTo(x + 50, y + 80, x, y);
				// Arc circle
				var arcShape = new THREE.Shape();
				arcShape.moveTo( 50, 10 );
				arcShape.absarc( 10, 10, 40, 0, Math.PI*2, false );
				var holePath = new THREE.Path();
				holePath.moveTo( 20, 10 );
				holePath.absarc( 10, 10, 10, 0, Math.PI*2, true );
				arcShape.holes.push( holePath );
				// Smiley
				var smileyShape = new THREE.Shape();
				smileyShape.moveTo( 80, 40 );
				smileyShape.absarc( 40, 40, 40, 0, Math.PI*2, false );
				var smileyEye1Path = new THREE.Path();
				smileyEye1Path.moveTo( 35, 20 );
				smileyEye1Path.absellipse( 25, 20, 10, 10, 0, Math.PI*2, true );
				smileyShape.holes.push( smileyEye1Path );
				var smileyEye2Path = new THREE.Path();
				smileyEye2Path.moveTo( 65, 20 );
				smileyEye2Path.absarc( 55, 20, 10, 0, Math.PI*2, true );
				smileyShape.holes.push( smileyEye2Path );
				var smileyMouthPath = new THREE.Path();
				smileyMouthPath.moveTo( 20, 40 );
				smileyMouthPath.quadraticCurveTo( 40, 60, 60, 40 );
				smileyMouthPath.bezierCurveTo( 70, 45, 70, 50, 60, 60 );
				smileyMouthPath.quadraticCurveTo( 40, 80, 20, 60 );
				smileyMouthPath.quadraticCurveTo( 5, 50, 20, 40 );
				smileyShape.holes.push( smileyMouthPath );
				// Spline shape
				var splinepts = [];
				splinepts.push( new THREE.Vector2 ( 70, 20 ) );
				splinepts.push( new THREE.Vector2 ( 80, 90 ) );
				splinepts.push( new THREE.Vector2 ( -30, 70 ) );
				splinepts.push( new THREE.Vector2 ( 0, 0 ) );
				var splineShape = new THREE.Shape();
				splineShape.moveTo( 0, 0 );
				splineShape.splineThru( splinepts );
				var extrudeSettings = { amount: 8, bevelEnabled: true, bevelSegments: 2, steps: 2, bevelSize: 1, bevelThickness: 1 };
				// addShape( shape, color, x, y, z, rx, ry,rz, s );
				addShape( californiaShape,  extrudeSettings, 0xf08000, -300, -100, 0, 0, 0, 0, 1 );
				addShape( triangleShape,    extrudeSettings, 0x8080f0, -180,    0, 0, 0, 0, 0, 1 );
				addShape( roundedRectShape, extrudeSettings, 0x008000, -150,  150, 0, 0, 0, 0, 1 );
				addShape( trackShape,       extrudeSettings, 0x008080,  200, -100, 0, 0, 0, 0, 1 );
				addShape( squareShape,      extrudeSettings, 0x0040f0,  150,  100, 0, 0, 0, 0, 1 );
				addShape( heartShape,       extrudeSettings, 0xf00000,   60,  100, 0, 0, 0, Math.PI, 1 );
				addShape( circleShape,      extrudeSettings, 0x00f000,  120,  250, 0, 0, 0, 0, 1 );
				addShape( fishShape,        extrudeSettings, 0x404040,  -60,  200, 0, 0, 0, 0, 1 );
				addShape( smileyShape,      extrudeSettings, 0xf000f0, -200,  250, 0, 0, 0, Math.PI, 1 );
				addShape( arcShape,         extrudeSettings, 0x804000,  150,    0, 0, 0, 0, 0, 1 );
				addShape( splineShape,      extrudeSettings, 0x808080,  -50, -100, 0, 0, 0, 0, 1 );
				//
				renderer = new THREE.WebGLRenderer( { antialias: true } );
				renderer.setClearColor( 0xf0f0f0 );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				container.appendChild( renderer.domElement );
				stats = new Stats();
				stats.domElement.style.position = 'absolute';
				stats.domElement.style.top = '0px';
				container.appendChild( stats.domElement );
				document.addEventListener( 'mousedown', onDocumentMouseDown, false );
				document.addEventListener( 'touchstart', onDocumentTouchStart, false );
				document.addEventListener( 'touchmove', onDocumentTouchMove, false );
				//
				window.addEventListener( 'resize', onWindowResize, false );
			}
			function onWindowResize() {
				windowHalfX = window.innerWidth / 2;
				windowHalfY = window.innerHeight / 2;
				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();
				renderer.setSize( window.innerWidth, window.innerHeight );
			}
			//
			function onDocumentMouseDown( event ) {
				event.preventDefault();
				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
				document.addEventListener( 'mouseup', onDocumentMouseUp, false );
				document.addEventListener( 'mouseout', onDocumentMouseOut, false );
				mouseXOnMouseDown = event.clientX - windowHalfX;
				targetRotationOnMouseDown = targetRotation;
			}
			function onDocumentMouseMove( event ) {
				mouseX = event.clientX - windowHalfX;
				targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
			}
			function onDocumentMouseUp( event ) {
				document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
				document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
				document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
			}
			function onDocumentMouseOut( event ) {
				document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
				document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
				document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
			}
			function onDocumentTouchStart( event ) {
				if ( event.touches.length == 1 ) {
					event.preventDefault();
					mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
					targetRotationOnMouseDown = targetRotation;
				}
			}
			function onDocumentTouchMove( event ) {
				if ( event.touches.length == 1 ) {
					event.preventDefault();
					mouseX = event.touches[ 0 ].pageX - windowHalfX;
					targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
				}
			}
			//
			function animate() {
				requestAnimationFrame( animate );
				render();
				stats.update();
			}
			function render() {
				group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
				renderer.render( scene, camera );
			}
		</script>

	</body>
</html>